Find the right decision.
Browse the complete decision library by game phase, or search for the situation you are dealing with right now.
Should we fight?
Turn a possible skirmish into a clear yes, no, or pressure decision.
Should I join this fight?
Join when your arrival changes the fight and the reward is larger than the farm you leave.
Is this a good smoke?
Use Smoke of Deceit when the move has a target, timing, and conversion instead of a vague hope for action.
Should I defend our outer tower?
Protect an outer tower when it anchors farm and vision; trade it when the enemy has already won the fight around it.
When should I leave the carry?
Leave a farming core when the lane is stable and your next support action has higher value.
Can I spend my ultimate?
Use a major cooldown when it buys a kill, objective, or map state better than holding it for a hypothetical fight.
Should I use TP to respond?
Teleport to a fight when the arrival point and timing let you affect the outcome before it is decided.
Who gets the next wave?
Assign farm so the next wave reaches the hero who needs it without breaking the map shape.
Should we split the map?
Use a split farm pattern only when the team can reconnect before the enemy forces an objective.
Should I play around the strongest hero?
Concentrate vision and movement around the teammate who can change the next fight or objective.
Is this pickoff worth chasing?
Stop a small catch from becoming a long chase through enemy vision and a worse fight.
When should I group again?
Reconnect when the next fight or objective is close enough that isolated farm becomes a liability.
Should I buy a defensive item?
Buy defense when it changes who can target you and how long you stay useful in the next fight.
Can I show on this wave?
Check whether one more wave of farm is worth showing on the map.
Where should I farm next?
Choose the next farm pocket by safety, lane priority, and the objective your team wants to reach.
Can I show on the dead lane?
Take a dead-lane wave only when your information and escape make the gold worth revealing yourself.
Should I push before farming?
Push a lane when the extra wave changes the enemy's response and opens the farm behind it.
Can I take enemy jungle farm?
Invade the enemy jungle only when the vision and exits make the extra farm a team advantage.
Should I buy BKB now?
Buy magic immunity when it changes your ability to enter and finish the fight, not just because the enemy has spells.
Should I split push or fight with my team?
Choose between pressuring a side lane and joining a fight that can change the map.
Can I farm while my team fights?
Choose farm over a fight when your arrival would be late and the lane can create an equal or better trade.
Should I take the enemy triangle?
Invade the high-value farm area when the route is safe and the enemy cannot turn it into a trap.
Can I show to cut a wave?
Cut a dangerous wave only when the map makes your route predictable to you but not to the enemy.