Make the next play clearer.
Instant situational guidance on the right play, based on what’s happening around you.
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Short decision flows for the moments that usually cost a team time, map control, or buyback.
Should I pull?
Decide whether pulling repairs the lane without exposing your core.
I lost my lane
Find the safest way to recover when your lane is no longer playable.
Should I contest rune?
Choose between contesting a rune and converting the movement into a better trade.
Should we fight?
Turn a possible skirmish into a clear yes, no, or pressure decision.
Should we Roshan?
Decide when the pit is a secure objective and when it is a trap.
Can I show on this wave?
Check whether one more wave of farm is worth showing on the map.
Common decisions
Should we fight?
Turn a possible skirmish into a clear yes, no, or pressure decision.
Should we Roshan?
Decide when the pit is a secure objective and when it is a trap.
Should we go high ground?
Measure the advantage and map preparation required to siege the base.
Should I buyback?
Spend buyback when your return changes the game, not just because you died.
Enemy is turtling
Break a defensive shell by shrinking the map instead of donating a base fight.
Can we end?
Recognize a real ending window and avoid throwing into a defended base.
The map keeps changing.
The right answer depends on what the game is asking from you now.