Explore decisions

Find the right decision.

Browse the complete decision library by game phase, or search for the situation you are dealing with right now.

Should I pull?

Decide whether pulling repairs the lane without exposing your core.

I lost my lane

Find the safest way to recover when your lane is no longer playable.

Should I contest rune?

Choose between contesting a rune and converting the movement into a better trade.

Should I block the first wave?

Choose a block that brings the lane to the tower without losing your first useful position.

Can I trade level one?

Decide whether the first exchange creates lane control or spends too much health for no follow-up.

Should I buy more regen?

Spend gold on lane resources when health and mana are the real limit on your next decisions.

Can I secure the range creep?

Decide whether the range creep is worth stepping forward for in the current lane state.

Should I use creep aggro?

Use aggro to move a wave toward safety or a last hit into your range without breaking the lane.

Is the enemy pull worth contesting?

Choose between stopping the pull and using the enemy's absence to improve your own lane.

Should I leave lane as support?

Leave when the core can survive alone and your movement creates more value than another trade.

Can I rotate for the first rune?

Decide if the rune contest is worth leaving your lane and revealing your movement.

Should I defend the lane tower?

Decide whether the tower is still a useful defensive point or already a trap.

Can we kill this lane?

Turn a favorable lane trade into a kill only when the enemy cannot reset or counter-initiate.

Should I TP back to lane?

Use a teleport when it saves meaningful resources, not merely because the wave is visible.

Should I rotate after level six?

Spend a new ultimate on a lane that can convert the kill into a lasting advantage.

Is this lane swap worth it?

Swap lanes when the new matchup protects a core or creates a tower timing worth the movement.

Should I contest the Lotus pool?

Decide if the pool contest creates a winning trade or pulls you away from the lane at the wrong time.

Can I walk up for this deny?

Value a deny without giving the enemy an easy spell or attack window.

Should I save a spell for the next wave?

Hold a cooldown when the upcoming wave or level timing matters more than the current trade.

Is the lane still playable?

Recognize when a lane needs a different goal before repeated deaths erase the rest of the map.

When should I leave for jungle?

Move from lane to jungle when the lane no longer gives safe farm or the jungle pattern is ready.

Should I cut the wave?

Cut a wave only when the route and exit are safer than meeting it normally.

Can I pressure the enemy tower?

Push a lane tower when the enemy cannot turn the pressure into a kill or better trade.