Find the right decision.
Browse the complete decision library by game phase, or search for the situation you are dealing with right now.
Should I pull?
Decide whether pulling repairs the lane without exposing your core.
I lost my lane
Find the safest way to recover when your lane is no longer playable.
Should I contest rune?
Choose between contesting a rune and converting the movement into a better trade.
Should we fight?
Turn a possible skirmish into a clear yes, no, or pressure decision.
Should we Roshan?
Decide when the pit is a secure objective and when it is a trap.
Should we go high ground?
Measure the advantage and map preparation required to siege the base.
Enemy is turtling
Break a defensive shell by shrinking the map instead of donating a base fight.
Should I buyback?
Spend buyback when your return changes the game, not just because you died.
Can we end?
Recognize a real ending window and avoid throwing into a defended base.
Should I block the first wave?
Choose a block that brings the lane to the tower without losing your first useful position.
Can I trade level one?
Decide whether the first exchange creates lane control or spends too much health for no follow-up.
Should I buy more regen?
Spend gold on lane resources when health and mana are the real limit on your next decisions.
Can I secure the range creep?
Decide whether the range creep is worth stepping forward for in the current lane state.
Should I use creep aggro?
Use aggro to move a wave toward safety or a last hit into your range without breaking the lane.
Is the enemy pull worth contesting?
Choose between stopping the pull and using the enemy's absence to improve your own lane.
Should I leave lane as support?
Leave when the core can survive alone and your movement creates more value than another trade.
Can I rotate for the first rune?
Decide if the rune contest is worth leaving your lane and revealing your movement.
Should I defend the lane tower?
Decide whether the tower is still a useful defensive point or already a trap.
Can we kill this lane?
Turn a favorable lane trade into a kill only when the enemy cannot reset or counter-initiate.
Should I TP back to lane?
Use a teleport when it saves meaningful resources, not merely because the wave is visible.
Should I rotate after level six?
Spend a new ultimate on a lane that can convert the kill into a lasting advantage.
Is this lane swap worth it?
Swap lanes when the new matchup protects a core or creates a tower timing worth the movement.
Should I contest the Lotus pool?
Decide if the pool contest creates a winning trade or pulls you away from the lane at the wrong time.
Can I walk up for this deny?
Value a deny without giving the enemy an easy spell or attack window.
Should I save a spell for the next wave?
Hold a cooldown when the upcoming wave or level timing matters more than the current trade.
Is the lane still playable?
Recognize when a lane needs a different goal before repeated deaths erase the rest of the map.
Should I join this fight?
Join when your arrival changes the fight and the reward is larger than the farm you leave.
Is this a good smoke?
Use Smoke of Deceit when the move has a target, timing, and conversion instead of a vague hope for action.
Should I defend our outer tower?
Protect an outer tower when it anchors farm and vision; trade it when the enemy has already won the fight around it.
When should I leave the carry?
Leave a farming core when the lane is stable and your next support action has higher value.
Can I spend my ultimate?
Use a major cooldown when it buys a kill, objective, or map state better than holding it for a hypothetical fight.
Should I use TP to respond?
Teleport to a fight when the arrival point and timing let you affect the outcome before it is decided.
Who gets the next wave?
Assign farm so the next wave reaches the hero who needs it without breaking the map shape.
Should we split the map?
Use a split farm pattern only when the team can reconnect before the enemy forces an objective.
Should I play around the strongest hero?
Concentrate vision and movement around the teammate who can change the next fight or objective.
Is this pickoff worth chasing?
Stop a small catch from becoming a long chase through enemy vision and a worse fight.
When should I group again?
Reconnect when the next fight or objective is close enough that isolated farm becomes a liability.
Should I buy a defensive item?
Buy defense when it changes who can target you and how long you stay useful in the next fight.
Should we take the Wisdom Rune?
Secure the experience resource when the movement does not give the enemy a better map trade.
Can we claim the Lotus Pool?
Take the pool when the resource supports a lane timing and the enemy cannot turn the walk into a kill.
Should we capture a Watcher?
Take map vision when the Watcher opens the route your team plans to use next.
Is Tormentor worth it now?
Decide whether Tormentor pays out before the enemy can trade your health, tower, or map position.
Should we use Scan here?
Spend Scan when information changes the next action and the cooldown cannot answer a better objective.
How should we ward Roshan?
Place vision around the pit to see the first contest route and preserve an exit.
Can we contest their Roshan?
Choose between entering the pit, fighting the entrance, or trading the objective for a better map reward.
Should we trade the tower?
Choose a cross-map tower when defending the current structure would cost more than its remaining value.
Do we glyph this defense?
Use Glyph when it protects multiple waves or turns a tower defense into a favorable fight.
What do we do after a pickoff?
Convert a kill into a building, vision line, Roshan attempt, or forced wave response before the enemy respawns.
Should we smoke into vision?
Decide whether a smoke can cross a known ward line or whether the team should clear information first.
Can we take their outpost?
Capture an outpost when it improves the next movement or denies a safe response.
Should we push for barracks?
Commit to barracks when the reward changes the game and the route does not turn into a base throw.
Is the next objective ours?
Claim an objective when your timing, information, and lane state make the contest predictable.
Should we give up the objective?
Trade a contested objective when the enemy has the better formation and your cross-map gain is guaranteed.
Should we chip the barracks?
Take safe barracks damage when the enemy cannot turn one extra hit into a full-team death.
Can we siege without Aegis?
Judge whether the team can pressure high ground without relying on a second life to fix a bad commit.
Who hits the building?
Assign the safest hero to damage structures while the rest of the team protects the siege.
Should we wait for Glyph?
Use the enemy's Glyph timing as part of the siege instead of donating damage into invulnerability.
Can we pressure two buildings?
Split pressure only when the enemy cannot punish the separated heroes faster than the buildings fall.
How do we play against buyback?
Pressure buildings while tracking which enemy returns can actually change the siege.
Should we reset after the tower?
Stop the siege when the tower is already a win and the next step would give the defender a better fight.
Can we defend high ground?
Choose the defensive line that protects the base without spending every cooldown on the first creep wave.
Is this a throne call?
Choose between ending and resetting when the enemy base is exposed but the defenders can still refresh the fight.
Should I keep buyback gold?
Protect the buyback resource when the next death could decide the base or the final objective.
Can we fight without buyback?
Decide whether the fight is worth risking a hero that cannot return to defend the next state.
What item changes the final fight?
Choose a final item by the specific fight problem it solves rather than by raw net worth.
Who should carry Aegis?
Give Aegis to the hero whose second life creates the safest siege or objective entry.
Should we contest the next Roshan?
Plan the late-game Roshan contest around buybacks, vision, and whether the reward decides the end.
Can we throne race?
Compare the enemy's ancient damage with the defense you can reach before starting a base race.
How do we recover after a wipe?
Rebuild the map after losing a fight instead of repeating the same movement with fewer resources.
Should we defend the side lane?
Choose between saving a side lane and keeping the heroes needed for the next fight.
Can we leave the base?
Step outside high ground when the vision and objective reward justify losing the safety of the buildings.
When should we end the game?
Recognize the moment when the next conversion is more valuable than one more farm cycle.
Can I show on this wave?
Check whether one more wave of farm is worth showing on the map.
When should I leave for jungle?
Move from lane to jungle when the lane no longer gives safe farm or the jungle pattern is ready.
Should I cut the wave?
Cut a wave only when the route and exit are safer than meeting it normally.
Can I pressure the enemy tower?
Push a lane tower when the enemy cannot turn the pressure into a kill or better trade.
Where should I farm next?
Choose the next farm pocket by safety, lane priority, and the objective your team wants to reach.
Can I show on the dead lane?
Take a dead-lane wave only when your information and escape make the gold worth revealing yourself.
Should I push before farming?
Push a lane when the extra wave changes the enemy's response and opens the farm behind it.
Can I take enemy jungle farm?
Invade the enemy jungle only when the vision and exits make the extra farm a team advantage.
Should I buy BKB now?
Buy magic immunity when it changes your ability to enter and finish the fight, not just because the enemy has spells.
Should I split push or fight with my team?
Choose between pressuring a side lane and joining a fight that can change the map.
Can I farm while my team fights?
Choose farm over a fight when your arrival would be late and the lane can create an equal or better trade.
Should I take the enemy triangle?
Invade the high-value farm area when the route is safe and the enemy cannot turn it into a trap.
Can I show to cut a wave?
Cut a dangerous wave only when the map makes your route predictable to you but not to the enemy.
Should we cut the creep wave?
Remove the siege wave when cutting buys a real reset and the path does not hand the enemy a kill.